

Fixed an AI Hang that could occur if Independents attacked a structure that had their Garrison defeated in the same turn while having an Player Stack adjacent.Fixed that Reinforcements could not be accepted or declined with controller.Fixed a crash caused by using Cerebral Control Collars on flying Infantry Units that are on a water hex.Fixed an issue where Absorbing a Colony belonging to another race wouldn't unlock that race's Military Tech Tree.Fixed issue where the Score Victory would not end on the specified round after the Invasion was defeated.Fixed a crash that could occur after failing to access a specific texture.Fixed issue where expansion NPC Factions would be visible in Advanced Setup even though the user did not own the.Fixed that Shakarn commanders could be customized with some DLC content without the user owning that DLC.Added missing Therian mod template icons.Earthquake event now only occurs in late game.Fungal Awakening event now only occurs in late game.Wildlife 'Shepherd' - Increased unit Tier from II to III.Shakarn Firebrand 'Staggering Force' - Cooldown increased from 1 to 2 turns.Shakarn Firebrand 'Omni Shot' - Reduced damage from 9 to 8.Shakarn Firebrand 'Omni Claw' - Reduced damage from 8 to 7.Shakarn Firebrand - Reduced Armor from 4 to 3.Thanks everyone for all the feedback! Enjoy, commanders! We've uploaded a patch to your systems addressing these issues, allowing you to focus on handling the Invasion threat. Recently we've received reports that it wasn't just the Voidbringers that came through the Void Portals but also a variety of bugs.

It's been roughly two weeks since the Invasions first landed on our doorstep.
